// // This file is auto-generated. Please don't modify it! // package org.opencv.video; import org.opencv.core.Mat; import org.opencv.video.DenseOpticalFlow; import org.opencv.video.VariationalRefinement; // C++: class VariationalRefinement /** * Variational optical flow refinement * * This class implements variational refinement of the input flow field, i.e. * it uses input flow to initialize the minimization of the following functional: * \(E(U) = \int_{\Omega} \delta \Psi(E_I) + \gamma \Psi(E_G) + \alpha \Psi(E_S) \), * where \(E_I,E_G,E_S\) are color constancy, gradient constancy and smoothness terms * respectively. \(\Psi(s^2)=\sqrt{s^2+\epsilon^2}\) is a robust penalizer to limit the * influence of outliers. A complete formulation and a description of the minimization * procedure can be found in CITE: Brox2004 */ public class VariationalRefinement extends DenseOpticalFlow { protected VariationalRefinement(long addr) { super(addr); } // internal usage only public static VariationalRefinement __fromPtr__(long addr) { return new VariationalRefinement(addr); } // // C++: void cv::VariationalRefinement::calcUV(Mat I0, Mat I1, Mat& flow_u, Mat& flow_v) // /** * REF: calc function overload to handle separate horizontal (u) and vertical (v) flow components * (to avoid extra splits/merges) * @param I0 automatically generated * @param I1 automatically generated * @param flow_u automatically generated * @param flow_v automatically generated */ public void calcUV(Mat I0, Mat I1, Mat flow_u, Mat flow_v) { calcUV_0(nativeObj, I0.nativeObj, I1.nativeObj, flow_u.nativeObj, flow_v.nativeObj); } // // C++: int cv::VariationalRefinement::getFixedPointIterations() // /** * Number of outer (fixed-point) iterations in the minimization procedure. * SEE: setFixedPointIterations * @return automatically generated */ public int getFixedPointIterations() { return getFixedPointIterations_0(nativeObj); } // // C++: void cv::VariationalRefinement::setFixedPointIterations(int val) // /** * getFixedPointIterations SEE: getFixedPointIterations * @param val automatically generated */ public void setFixedPointIterations(int val) { setFixedPointIterations_0(nativeObj, val); } // // C++: int cv::VariationalRefinement::getSorIterations() // /** * Number of inner successive over-relaxation (SOR) iterations * in the minimization procedure to solve the respective linear system. * SEE: setSorIterations * @return automatically generated */ public int getSorIterations() { return getSorIterations_0(nativeObj); } // // C++: void cv::VariationalRefinement::setSorIterations(int val) // /** * getSorIterations SEE: getSorIterations * @param val automatically generated */ public void setSorIterations(int val) { setSorIterations_0(nativeObj, val); } // // C++: float cv::VariationalRefinement::getOmega() // /** * Relaxation factor in SOR * SEE: setOmega * @return automatically generated */ public float getOmega() { return getOmega_0(nativeObj); } // // C++: void cv::VariationalRefinement::setOmega(float val) // /** * getOmega SEE: getOmega * @param val automatically generated */ public void setOmega(float val) { setOmega_0(nativeObj, val); } // // C++: float cv::VariationalRefinement::getAlpha() // /** * Weight of the smoothness term * SEE: setAlpha * @return automatically generated */ public float getAlpha() { return getAlpha_0(nativeObj); } // // C++: void cv::VariationalRefinement::setAlpha(float val) // /** * getAlpha SEE: getAlpha * @param val automatically generated */ public void setAlpha(float val) { setAlpha_0(nativeObj, val); } // // C++: float cv::VariationalRefinement::getDelta() // /** * Weight of the color constancy term * SEE: setDelta * @return automatically generated */ public float getDelta() { return getDelta_0(nativeObj); } // // C++: void cv::VariationalRefinement::setDelta(float val) // /** * getDelta SEE: getDelta * @param val automatically generated */ public void setDelta(float val) { setDelta_0(nativeObj, val); } // // C++: float cv::VariationalRefinement::getGamma() // /** * Weight of the gradient constancy term * SEE: setGamma * @return automatically generated */ public float getGamma() { return getGamma_0(nativeObj); } // // C++: void cv::VariationalRefinement::setGamma(float val) // /** * getGamma SEE: getGamma * @param val automatically generated */ public void setGamma(float val) { setGamma_0(nativeObj, val); } // // C++: static Ptr_VariationalRefinement cv::VariationalRefinement::create() // /** * Creates an instance of VariationalRefinement * @return automatically generated */ public static VariationalRefinement create() { return VariationalRefinement.__fromPtr__(create_0()); } @Override protected void finalize() throws Throwable { delete(nativeObj); } // C++: void cv::VariationalRefinement::calcUV(Mat I0, Mat I1, Mat& flow_u, Mat& flow_v) private static native void calcUV_0(long nativeObj, long I0_nativeObj, long I1_nativeObj, long flow_u_nativeObj, long flow_v_nativeObj); // C++: int cv::VariationalRefinement::getFixedPointIterations() private static native int getFixedPointIterations_0(long nativeObj); // C++: void cv::VariationalRefinement::setFixedPointIterations(int val) private static native void setFixedPointIterations_0(long nativeObj, int val); // C++: int cv::VariationalRefinement::getSorIterations() private static native int getSorIterations_0(long nativeObj); // C++: void cv::VariationalRefinement::setSorIterations(int val) private static native void setSorIterations_0(long nativeObj, int val); // C++: float cv::VariationalRefinement::getOmega() private static native float getOmega_0(long nativeObj); // C++: void cv::VariationalRefinement::setOmega(float val) private static native void setOmega_0(long nativeObj, float val); // C++: float cv::VariationalRefinement::getAlpha() private static native float getAlpha_0(long nativeObj); // C++: void cv::VariationalRefinement::setAlpha(float val) private static native void setAlpha_0(long nativeObj, float val); // C++: float cv::VariationalRefinement::getDelta() private static native float getDelta_0(long nativeObj); // C++: void cv::VariationalRefinement::setDelta(float val) private static native void setDelta_0(long nativeObj, float val); // C++: float cv::VariationalRefinement::getGamma() private static native float getGamma_0(long nativeObj); // C++: void cv::VariationalRefinement::setGamma(float val) private static native void setGamma_0(long nativeObj, float val); // C++: static Ptr_VariationalRefinement cv::VariationalRefinement::create() private static native long create_0(); // native support for java finalize() private static native void delete(long nativeObj); }