;;This file refers to a list of terms that have been introduced into society since the advent of Facebook. ;;Author: Brianna Pritchett ;;Created: July 1, 2011 ;;Reviewed and revised by Jennie starting 8th October, 2021 ;;--------------------------------------------------------------------------------------------------------- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;General social networking;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (documentation SocialNetworkingSite EnglishLanguage "An instance of &%SocialNetworkingSite is a &%WebSite that focuses primarily on building and maintaining relationships between people. &%Facebook and &%LinkedIn are two popular examples of social networking sites. These sites consist of a representation of each user (usually maintained by a &%ProfilePage), his or her social links, and a variety of additional services. They often provide some medium for &%InstantMessaging and &%StatusUpdates.") (subclass SocialNetworkingSite WebSite) (termFormat EnglishLanguage SocialNetworkingSite "social networking site") (documentation SocialNetworkingAccount EnglishLanguage "This refers specifically to a &%UserAccount that is held on a social networking &%WebSite such as &%LinkedIn or &%Facebook.") (termFormat EnglishLanguage SocialNetworkingAccount "social networking account") (subclass SocialNetworkingAccount UserAccount) (documentation connectedInSocialNetwork EnglishLanguage "This refers to a connection made between two distinct people who have &%SocialNetworkingAccounts on the same &%SocialNetworkingSite. Some examples would be &%facebookFriends, classmates, colleagues, and followers. Note that connections can be symmetrical (e.g. &%facebookFriend or asymmetrical (e.g. follower). Therefore, this is neither a &%SymmetricRelation nor an &%AntisymmetricRelation.") (instance connectedInSocialNetwork BinaryRelation) (instance connectedInSocialNetwork IntentionalRelation) (instance connectedInSocialNetwork IrreflexiveRelation) (subrelation connectedInSocialNetwork inScopeOfInterest) (domain connectedInSocialNetwork 1 SocialNetworkingUser) (domain connectedInSocialNetwork 2 SocialNetworkingUser) (termFormat EnglishLanguage connectedInSocialNetwork "connected in social network") (=> (connectedInSocialNetwork ?USER1 ?USER2) (exists (?ACCOUNT1 ?ACCOUNT2 ?SITE) (and (instance ?SITE SocialNetworkingSite) (instance ?ACCOUNT1 (AccountOfServiceFn ?SITE)) (instance ?ACCOUNT2 (AccountOfServiceFn ?SITE)) (hasAccount ?USER1 ?ACCOUNT1) (hasAccount ?USER2 ?ACCOUNT2) (not (equal ?ACCOUNT1 ?ACCOUNT2))))) (documentation follows EnglishLanguage "This is an example of a connection within a &%SocialNetworkingSite such as Twitter or Tumblr. (&%follows ?USER1 ?USER2) means that ?USER1 has subscribed to ?USER2's posts. In other words, ?USER1 will be able to see &%DigitalPost that ?USER2 has posted (&%Posting).") (instance follows BinaryRelation) (instance follows IntentionalRelation) (subrelation follows connectedInSocialNetwork) (domain follows 1 SocialNetworkingUser) (domain follows 2 SocialNetworkingUser) (instance follows IntentionalRelation) (instance follows IrreflexiveRelation) (instance follows AsymmetricRelation) (=> (follows ?USER1 ?USER2) (exists (?POST ?SEE) (and (instance ?POST DigitalPost) (creator ?USER2 ?POST) (instance ?SEE AccessingWebPage) (agent ?SEE ?USER1) (patient ?SEE ?POST)))) (documentation SocialNetworkingUser EnglishLanguage "A &%SocialNetworkingUser is an &%InternetUser who has a &%SocialNetworkingAccount on a &%SocialNetworkingSite. When someone becomes a social networking user, they are usually asked to make a &%ProfilePage and, over time, they create &%SocialNetworkingConnections.") (subAttribute SocialNetworkingUser InternetUser) (termFormat EnglishLanguage SocialNetworkingUser "social networking user") (=> (instance ?USER SocialNetworkingUser) (exists (?SITE ?ACCOUNT) (and (instance ?SITE SocialNetworkingSite) (instance ?ACCOUNT (AccountOfServiceFn ?SITE)) (hasAccount ?USER ?ACCOUNT)))) (documentation AccountOfServiceFn EnglishLanguage "This function takes some &%SocialNetworkingSite as an argument and returns a subclass of &%SocialNetworkingAccount. (&%AccountOfServiceFn Network) represents the class of accounts held with Network. For instance, (equals FacebookAccount (AccountOfServiceFn Facebook)).") (domain AccountOfServiceFn 1 SocialNetworkingSite) (rangeSubclass AccountOfServiceFn SocialNetworkingAccount) (instance AccountOfServiceFn UnaryFunction) ;;If there is an account, then someone owns it. (=> (and (instance ?SITE SocialNetworkingSite) (instance ?ACCOUNT (AccountOfServiceFn ?SITE))) (exists (?USER) (and (instance ?USER SocialNetworkingUser) (hasAccount ?USER ?ACCOUNT)))) ;; Jennie revision until this line on 8th November 2021 ;;;;;;;;;;;; ;;Facebook;; ;;;;;;;;;;;; (documentation Facebook EnglishLanguage "&%Facebook is a popular social networking &%WebSite for people over the age of 13 that allows people to connect and interact with one another online.") (termFormat EnglishLanguage Facebook "Facebook") (instance Facebook SocialNetworkingSite) (documentation FacebookAccount EnglishLanguage "This refers to a &%UserAccount that is specific to &%Facebook. In order to have a Facebook account, one must be over 13 years of age. A Facebook account allows the user to make a &%ProfilePage, gain &%facebookFriends, and participate in conversations and activities, among other things.") (termFormat EnglishLanguage FacebookAccount "Facebook account") (subclass FacebookAccount SocialNetworkingAccount) ;;If there is a person that has a Facebook account, then that person is at least 13 years of age. (=> (and (instance ?FBACCOUNT FacebookAccount) (hasAccount ?USER ?FBACCOUNT)) (and (age ?USER (MeasureFn ?NUMBER YearDuration)) (modalAttribute (not (greaterThanOrEqualTo ?NUMBER 13)) Prohibition))) (documentation ProfilePage EnglishLanguage "A &%ProfilePage is a &%WebPage on which the &%FacebookUser's personal information is displayed.") (termFormat EnglishLanguage ProfilePage "profile page") (subclass ProfilePage WebPage) (=> (instance ?PROFILE ProfilePage) (hasPurpose ?PROFILE (exists (?USER ?PAGE ?POST) (and (instance ?USER FacebookUser) (instance ?PAGE WebPage) (instance ?POST UploadingOverNetwork) (agent ?POST ?USER) (result ?POST ?PAGE) (represents ?PAGE ?USER))))) (documentation ProfileWall EnglishLanguage "This term refers specifically to the area on a &%ProfilePage where people communicate with each other. It is a &%Collection of &%StatusUpdates and &%WallPosts, and &%RecentActivity.") (termFormat EnglishLanguage ProfileWall "profile wall") (subclass ProfileWall Document) ;; If there is a profile page, then a profile wall is a part of ;; it. (=> (instance ?PROFILEPAGE ProfilePage) (exists (?PROFILEWALL) (and (instance ?PROFILEWALL ProfileWall) (part ?PROFILEWALL ?PROFILEPAGE)))) ;;If there is a profile wall, then it is a collection that is made up ;;of status updates, wall posts, and recent activity. (=> (instance ?WALL ProfileWall) (exists (?STATUS) (and (instance ?STATUS StatusUpdate) (part ?STATUS ?WALL)))) (=> (instance ?WALL ProfileWall) (exists (?WALLPOST) (and (instance ?WALLPOST WallPost) (part ?WALLPOST ?WALL)))) (=> (instance ?WALL ProfileWall) (exists (?RECENTACTIVITY) (and (instance ?RECENTACTIVITY RecentActivity) (part ?RECENTACTIVITY ?WALL)))) (documentation StatusUpdate EnglishLanguage "A status update is a form of microblogging that occurs on an instance of &%SocialNetworkingSite in which a &%SocialNetworkingUser states what they are currently doing. It usually a very brief sentence.") (termFormat EnglishLanguage StatusUpdate "status update") (subclass StatusUpdate ContentDevelopment) ;;If there is a status update event, then the resulting content is ;;posted both on the profile wall and on the news feed. (=> (and (instance ?UPDATE_EVENT StatusUpdate) (result ?UPDATE_EVENT ?CONTENT)) (exists (?WALL ?NEWSFEED) (and (instance ?NEWSFEED NewsFeed) (instance ?WALL ProfileWall) (located ?CONTENT ?WALL) (located ?CONTENT ?NEWSFEED)))) ;; If there is a status update, then its resulting content refers to ;; the person who wrote it. (=> (and (instance ?UPDATE_EVENT StatusUpdate) (agent ?UPDATE_EVENT ?WRITER) (result ?UPDATE_EVENT ?CONTENT)) (refers ?CONTENT ?WRITER)) ;; If there is a status update, then it is the result of some instance ;; of posting. (=> (instance ?STATUS_UPDATE StatusUpdate) (exists (?POST) (and (instance ?POST Posting) (result ?POST ?STATUSUPDATE)))) ;;;;;;;;;;;;;;;; ;; WLJ 2012-06-30T22:24 stuff in this marked section here (up to the ;; next WLJ) needs my closer review, and lots of revision. (documentation WallPost EnglishLanguage "A wall post is a term used in Facebook to describe what happens when someone posts something (a text post, video, photo, or link) onto a &%FacebookFriend's &%ProfileWall.") (termFormat EnglishLanguage WallPost "wall post") (subclass WallPost Communication) ;;If there is a wall post, then it is located on someone's profile wall and it shows up in the news feed. (=> (instance ?WALLPOST WallPost) (exists (?USER1 ?USER2 ?CREATION ?PROFILEWALL) (and (instance ?PROFILEWALL ProfileWall) (instance ?USER1 FacebookUser) (instance ?USER2 FacebookUser) (instance ?CREATION Creation) (refers ?PROFILEWALL ?USER2) (agent ?CREATION ?USER1) (result ?CREATION ?WALLPOST) (located ?WALLPOST ?PROFILEWALL) (not (equal ?USER1 ?USER2))))) ;;If there is a wall post, then it is either a text wall post, a video, a photograph, or a link. (=> (instance ?WALLPOST WallPost) (or (instance ?WALLPOST TextWallPost) (instance ?WALLPOST MotionPicture) (instance ?WALLPOST Photograph))) ;;If there is an instance of a wall post, then it is the result of an instance of posting. (=> (instance ?WALLPOST WallPost) (exists (?POST) (and (instance ?POST Posting) (result ?WALLPOST ?POST)))) (documentation TextWallPost EnglishLanguage "This is a term that refers specifically to a &%WallPost that is made up entirely of &%Words.") (termFormat EnglishLanguage TextWallPost "text wall post") (subclass TextWallPost WrittenCommunication) (subclass TextWallPost WallPost) (documentation RecentActivity EnglishLanguage "'Recent activity' is a term used on facebook to describe someone's recent facebook activity. This includes every action made by the user except for &%StatusUpdates.") (termFormat EnglishLanguage RecentActivity "recent activity") (subclass RecentActivity UserAction) ;; If someone is the agent of an action (that is not a status update) on facebook, then that action counts as ;;recent activity. (=> (and (instance ?USER InternetUser) (instance ?ACTION IntentionalProcess) (agent ?ACTION ?USER) (patient ?ACTION Facebook) (not (and (instance ?STATUS StatusUpdate) (result ?ACTION ?STATUS)))) (result ?ACTION RecentActivity)) ;; WLJ 2012-06-29T17:16 stuff above here (up to the immediately ;; preceeding WLJ) needs review/editing. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (documentation FacebookUser EnglishLanguage "A &%FacebookUser is a &%SocialNetworkingUser who has a &%FacebookAccount.") (termFormat EnglishLanguage FacebookUser "Facebook user") (subAttribute FacebookUser SocialNetworkingUser) ;;If someone is a facebook user, then they have a facebook account. (=> (instance ?USER FacebookUser) (exists (?ACCOUNT) (and (instance ?ACCOUNT FacebookAccount) (hasAccount ?USER ?ACCOUNT)))) (documentation facebookFriend EnglishLanguage "This is a term that refers to the relationship between two people who have been deemed 'friends' on &%Facebook. This does not necessarily mean that they are friends in real life or that they even know each other outside of &%Facebook. Therefore, this term is not to be confused with &%friend. It is possible for two people to be &%friends and not &%facebookFriends and vice versa.") (termFormat EnglishLanguage facebookFriend "Facebook friend") (domain facebookFriend 1 FacebookUser) (domain facebookFriend 2 FacebookUser) (instance facebookFriend SymmetricRelation) (instance facebookFriend IntentionalRelation) (instance facebookFriend BinaryPredicate) (subrelation facebookFriend connectedInSocialNetwork) (documentation Friending EnglishLanguage "This is a verb, coined by Facebook, that refers to the action of one &%FacebookUser becoming &%facebookFriends with another &%FacebookUser. This is not to be confused with &%Befriending.") (termFormat EnglishLanguage Friending "friending") (subclass Friending SocialInteraction) ;;If there is an instance of friending, then two facebook users who ;;were not previously facebook friends become facebook friends. (=> (and (instance ?FRIENDING Friending) (agent ?FRIENDING ?A) (patient ?FRIENDING ?P)) (and (holdsDuring (BeginFn (WhenFn ?FRIENDING)) (not (facebookFriend ?A ?P))) (holdsDuring (EndFn (WhenFn ?FRIENDING)) (facebookFriend ?A ?P)))) (documentation Unfriending EnglishLanguage "This is a verb, coined by Facebook, that refers to the action of one &%FacebookUser undoing the act of &%Friending another &%FacebookUser.") (termFormat EnglishLanguage Unfriending "unfriending") (subclass Unfriending SocialInteraction) ;;If there is an instance of unfriending, then two facebook users who ;;were previously facebook friends stop being facebook friends. (=> (and (instance ?FRIENDING Friending) (agent ?FRIENDING ?A) (patient ?FRIENDING ?P)) (and (holdsDuring (BeginFn (WhenFn ?FRIENDING)) (facebookFriend ?A ?P)) (holdsDuring (EndFn (WhenFn ?FRIENDING)) (not (facebookFriend ?A ?P))))) (documentation Befriending EnglishLanguage "This is a verb that refers to the action of one &%CognitiveAgent (i.e. the &%agent) becoming &%friends with another &%CognitiveAgent (i.e. the &%patient). Note: this is not to be confused with &%Friending.") (termFormat EnglishLanguage Befriending "befriending") (subclass Befriending SocialInteraction) ;;If there is an instance of befriending, then two cognitive agents who ;;were not previously friends become friends. (=> (and (instance ?BEFRIENDING Befriending) (agent ?BEFRIENDING ?A) (patient ?BEFRIENDING ?P)) (and (holdsDuring (BeginFn (WhenFn ?BEFRIENDING)) (not (friend ?A ?P))) (holdsDuring (EndFn (WhenFn ?BEFRIENDING)) (friend ?A ?P)))) (documentation NewsFeed EnglishLanguage "This is a term that refers to a 'news feed' on a social networking site. A news feed is where a given person can see the activity of others in their network.") (subclass NewsFeed Text) (termFormat EnglishLanguage NewsFeed "news feed") (documentation TopNewsFeed EnglishLanguage "There are two ways to look at &%Facebook's &%NewsFeed: the TopNewsFeed and the &%MostRecentFeed. The TopNewsFeed shows posts that Facebook believes are the most relevant to the user. These posts are determined by an algorithm that takes into account factors such as how many &%facebookFriends are commenting on a post and how often you interact with those friends.") (subclass TopNewsFeed Text) ;;If there is a NewsFeed, then a TopNewsFeed is a component of it. (=> (and (instance ?NEWSFEED NewsFeed) (located ?NEWSFEED Facebook)) (exists (?TOPNEWS) (and (instance ?TOPNEWS TopNewsFeed) (component ?TOPNEWS ?NEWSFEED)))) (documentation MostRecentFeed EnglishLanguage "There are two ways to look at &%Facebook's &%NewsFeed: The &%TopNewsFeed and the &%MostRecentFeed. The MostRecentFeed simply takes the activity of your &%facebookFriends and displays it in chronological order.") (subclass MostRecentFeed Text) ;;If there is a NewsFeed, then a MostRecentFeed is a component of it. (=> (and (instance ?NEWSFEED NewsFeed) (located ?NEWSFEED Facebook)) (exists (?MOSTRECENT) (and (instance ?MOSTRECENT MostRecentFeed) (component ?MOSTRECENT ?NEWSFEED)))) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; WLJ 2012-06-30T22:45 stuff in this marked section here (up to the ;; next WLJ) needs my closer review, and lots of revision. ;; ;; I don't think I agree with the definition given for Uploading and ;; Downloading. I will need to discuss / research / think about this ;; more before considering this ready for final committment to SUMO. ;; (See until the end of Uploading and Downloading sections of this ;; file.) ;; ;; Maybe it is not my place to question the ;; definitions given but is simply my job to figure out how to ;; axiomatize them. (documentation Uploading EnglishLanguage "This verb refers to what happens when data is sent, either as a &%ComputerFile or a &%ComputerProgram, from a &%Computer to some external device. This device is most likely another &%Computer or a &%Server, though it can be any &%DigitalDataStorageDevice as well. This is the opposite of &%Downloading.") (subclass Uploading Transfer) (subclass Uploading ITProcess) (termFormat EnglishLanguage Uploading "uploading") ;;If there is an instance of uploading, then some data is being sent from a computer. (=> (instance ?UPLOAD Uploading) (exists (?FILE ?COMPUTER) (and (instance ?UPLOAD Transfer) (or (instance ?FILE ComputerFile) (instance ?FILE ComputerProgram)) (instance ?COMPUTER Computer) (instance ?STORAGEDEVICE DigitalDataStorageDevice) (patient ?UPLOAD ?FILE) (agent ?UPLOAD ?COMPUTER) (origin ?UPLOAD ?COMPUTER) (destination ?UPLOAD ?STORAGEDEVICE)))) (documentation Downloading EnglishLanguage "This verb refers to what happens when a &%Computer or &%Server makes a copy of a certain set of data (usually saved as a &%ComputerFile or &%ComputerProgram), and sends it to a peripheral &%DigitalDataDevice or another &%Computer. This verb is the opposite of &%Uploading.") (subclass Downloading Transfer) (subclass Downloading ITProcess) (termFormat EnglishLanguage Downloading "downloading") ;;If there is an instance of downloading, then some data is being sent to a computer. (=> (instance ?DOWNLOAD Downloading) (exists (?FILE ?COMPUTER) (and (instance ?DOWNLOAD Transfer) (or (instance ?FILE ComputerFile) (instance ?FILE ComputerProgram)) (instance ?COMPUTER Computer) (instance ?STORAGEDEVICE DigitalDataStorageDevice) (patient ?DOWNLOAD ?FILE) (agent ?DOWNLOAD ?COMPUTER) (origin ?DOWNLOAD ?STORAGEDEVICE) (destination ?DOWNLOAD ?COMPUTER)))) ;; WLJ 2012-06-30T22:45 stuff above here (up to the immediately ;; preceeding WLJ) needs review/editing. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; WLJ 2012-06-30T22:45 stuff in this marked section here (up to the ;; next WLJ) needs my closer review this is rep'd and do not want to ;; consider this fully reviewed. ;; First, there is a related but much more general notion called ;; "tagging" and for this reason, I think "tags" is not a good name ;; for this term. maybe a name like tagedByUser or something. ;; Second, it would be better to point to the actual Posting instance ;; in the assertion as well. Thus I recommend making this ternary. ;; Thus, maybe a good name is postingTaggedBy or ;; arg1TaggedInPostingByArg3 or....? (documentation tags EnglishLanguage "(tags ?USER1 ?USER2) means that ?USER1 has made a reference to ?USER2 in a &%Posting. This term is used specifically on social networking sites, and it is only a tag if both ?USER1 and ?USER2 have accounts on that specific site (e.g., if Sue and Mary have &%FacebookAccounts but John does not, then Sue can tag Mary and Mary can tag Sue, but neither of them can tag John, even though they may mention him in a post.) Notice that this is an antisymmetric, and not asymmetric, relation because you can tag yourself in a post.") (instance tags BinaryPredicate) (instance tags AntisymmetricRelation) (subrelation tags refers) (domain tags 1 InternetUser) (domain tags 2 InternetUser) ;; WLJ stuff above here (up to the immediately ;; preceeding WLJ) needs review/editing. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; WLJ Stopping Here for the time being A users Browser can ghave home ;; pages too. Also a website can have a homepage. Maybe we should ;; call this term SocialNetowkHomePage or HomePageOfSocialNetwork or ;; FacebookHomePage. (documentation HomePage EnglishLanguage "A homepage is an instance of a &%WebPage on a social networking site that can usually be accessed by pressing the ''home'' button on the site. Its main component is the &%NewsFeed, but it also contains references to upcoming events, people you may know, and friends who are online.") (subclass HomePage WebPage) ;;If there is a home page, then a news feed is a component of it. (=> (instance ?HOMEPAGE HomePage) (exists (?NEWSFEED) (and (instance ?NEWSFEED NewsFeed) (component ?NEWSFEED ?HOMEPAGE)))) (documentation FriendRequest EnglishLanguage "This is a term that is used specifically on Facebook. A friend request can be sent from one &%FacebookUser to another &%ComputerUser if they wish to become &%facebookFriends. Note that the person receiving the request does not necessarily have to be a &%FacebookUser because if they are not already on &%Facebook, then a friend request will result in their receiving an email saying that someone would like them to join &%Facebook.") (subclass FriendRequest Request) (termFormat EnglishLanguage FriendRequest "friend request") ;;If there is an instance of a friend request, then there is a facebook user who is (friend)requesting a computer user. (=> (instance ?FRIENDREQUEST FriendRequest) (exists (?USER1 ?USER2 ?REQUEST) (and (instance ?REQUEST Requesting) (instance ?USER1 FacebookUser) (agent ?REQUEST ?USER1) (instance ?USER2 ComputerUser) (patient ?REQUEST ?USER2) (result ?REQUEST ?FRIENDREQUEST)))) ;;;;;;;;;;;;;;;;; ;;Notifications;; ;;;;;;;;;;;;;;;;; ;;Try to move to Merge.kif (documentation Notifying EnglishLanguage "This is an instance of &%Stating in which the recipient of the &%Statement was not already aware of the &%Statement being made.") (subclass Notifying Stating) ;;If there is an instance of notifying, then the person being notified was not already aware of the statement. (=> (and (instance ?NOTIFY Notifying) (instance ?FORMULA Formula) (instance ?AGENT CognitiveAgent) (patient ?NOTIFY ?FORMULA) (destination ?NOTIFY ?AGENT)) (not (holdsDuring (BeginFn (WhenFn ?NOTIFY)) (knows ?AGENT ?FORMULA)))) (documentation Notification EnglishLanguage "A notification is a &%Statement that acts as an announcement, notice, or warning to the patient.") (subclass Notification Statement) ;;If there is a notification, then it is the result of an instance of notifying (=> (and (instance ?NOTIFY Notifying) (result ?NOTIFY ?NOTIFICATION) (instance ?NOTIFICATION Statement)) (instance ?NOTIFICATION Notification)) (documentation AutomatedSystem EnglishLanguage "An automated system is the &%agent of an &%AutomatedProcess. 'Automated' simply means that actions can be carried out by something other than a &%CognitiveAgent.") (subclass AutomatedSystem AutonomousAgent) ;;If an automated system is the agent of some process, then a cognitive agent is not the agent of that same process. (=> (and (instance ?AUTO AutomatedSystem) (agent ?AUTO ?PROCESS)) (and (instance ?COG CognitiveAgent) (not (agent ?COG ?PROCESS)))) ;;If there is an automated process, then an automated system is the agent of that process. (=> (instance ?AUTOPROCESS AutomatedProcess) (exists (?AUTOSYSTEM) (and (instance ?AUTOSYSTEM AutomatedSystem) (agent ?AUTOPROCESS ?AUTOSYSTEM)))) (documentation AutomatedProcess EnglishLanguage "An automated process is some &%Process that is not a &%NaturalProcess and does not require the &%agent to be some &%CognitiveAgent. The &%agent will usually be an &%AutomatedSystem.") (subclass AutomatedProcess Process) (documentation AutomatedNotificationSystem EnglishLanguage "An automated notification system is an &%AutomatedSystem that deals specifically with &%Notifications. It is set to send out a notification every time some criteria is met. This criteria could include the occurrence of a &%ReccurentTimePoint or a significant drop in one's bank account.") (subclass AutomatedNotificationSystem AutomatedSystem) ;;If an automated notification system acts, then the result is a notification. (=> (and (instance ?AUTONOTIFY AutomatedNotificationSystem) (instance ?AUTOPROCESS AutomatedProcess) (instance ?AUTOPROCESS Notifying) (instance ?NOTIFICATION Notification) (agent ?AUTOPROCESS ?AUTONOTIFY)) (result ?AUTOPROCESS ?NOTIFICATION)) (documentation BirthdayNotification EnglishLanguage "On many social networking sites, a user is notified when someone with whom they are connected has a &%birthday. For instance, on &%Facebook, a &%FacebookUser is notified every time a &%facebookFriend has a &%birthday.") (subclass BirthdayNotification Notification) ;;A birthday notification is the result of an automated notification system. (=> (instance ?BIRTHDAYNOTIFICATION BirthdayNotification) (exists (?AUTONOTIFY ?PROCESS) (and (instance ?AUTONOTIFY AutomatedNotificationSystem) (agent ?PROCESS ?AUTONOTIFY) (result ?PROCESS ?BIRTHDAYNOTIFICATION)))) ;;If there is a birthday notification, then it represents someone's birthday. (=> (instance ?BIRTHDAYNOTIFICATION BirthdayNotification) (exists (?PERSON ?DAY) (and (birthday ?PERSON ?DAY) (holdsDuring ?DAY (represents ?BIRTHDAYNOTIFICATION ?PERSON))))) ;;For all sites that send out birthday notifications: if someone has an account on that site and it is their birthday, then for the length of that day, all ;;of their connections see a birthday notification. (=> (and (instance ?USER1 SocialNetworkingUser) (birthday ?USER1 ?DAY) (instance ?AUTONOTIFY AutomatedNotificationSystem) (agent ?PROCESS ?AUTONOTIFY) (result ?PROCESS ?BIRTHDAYNOTIFICATION) (instance ?BIRTHDAYNOTIFICATION BirthdayNotification) (represents ?BIRTHDAYNOTIFICATION ?USER1)) (holdsDuring ?DAY (forall (?USER2) (=> (and (instance ?USER2 SocialNetworkingUser) (connectedInSocialNetwork ?USER1 ?USER2)) (destination ?PROCESS ?USER2))))) (documentation automatedNotification EnglishLanguage "This binary relation takes an &%agent and a &%destination describes a &%Notification. (automatedNotification ?AGENT ?DESTINATION) describes an automated notification that is sent from ?AGENT to ?DESTINATION.") (instance automatedNotification BinaryRelation) (domain automatedNotification 1 agent) (domain automatedNotification 2 destination) ;;;;;;;;;;;;;;;;; ;;Communication;; ;;;;;;;;;;;;;;;;; (documentation IMClient EnglishLanguage "This represents an &%InstantMessaging client such as Trillian, Pidgin, or Google Talk. The client is a platform on which two or more computers can communicate. Note that an IM client is not necessary for &%InstantMessaging to occur, as many web sites can support instant messaging without the need to download a client.") (subclass IMClient CommunicationDevice) (documentation InstantMessaging EnglishLanguage "Instant messaging is a form of real-time text-based communication in which two or more computers can send messages to each other and have them be seen instantly. In many cases, this is more commonly known as 'chat.'") (subclass InstantMessaging WrittenCommunication) (documentation IMStatusAttribute EnglishLanguage "An &%IMClient allows two or more people to engage in &%InstantMessaging if they are both logged into and currently using the client. When someone is using an &%IMClient, they can check whether or not their connections (often called 'buddies') are available for &%InstantMessaging. The client will let them know by telling them the other person's IM status. Note: do not use with the relation &%status, as this refers to the current status of a &%ComputerProcess.") (subclass IMStatusAttribute RelationalAttribute) (documentation Online EnglishLanguage "If someone is online, this means that they are currently logged in to the &%IMClient (or the &%WebPage where the &%InstantMessaging occurs). Someone will register as being online if and only if they are currently active. Their connections may instant message them. If they are logged in but not doing anything, then they will register as &%Idle.") (instance Online IMStatusAttribute) (documentation Idle EnglishLanguage "If someone is idle, this means that they are currently logged in to the &%IMClient (or the &%WebPage where the &%InstantMessaging occurs), but are not active. Usually, their connections are given the option of attempting to instant message them, with the knowledge that there will likely be no reply.") (instance Idle IMStatusAttribute) (documentation Offline EnglishLanguage "If someone is offline, this means that they are not currently logged in to the relevant &%InstantMessaging system. Their connections do not have the option of communicating with them.") (instance Offline IMStatusAttribute) ;;;;;;;;;;;;;; ;;Hyperlinks;; ;;;;;;;;;;;;;; ;;Note- try to move to engineering.kif or QoSontology.kif once complete (documentation HTML EnglishLanguage "HTML is simply a computer language that is used to describe &%WebPages. It stands for Hyper Text Markup Language, and an HTML Document is the same as a &%WebPage.") (termFormat EnglishLanguage HTML "HTML") (subclass HTML MarkupLanguage) (subclass MarkupLanguage ComputerLanguage) (documentation Hyperlink EnglishLanguage "A hyperlink is a link from a &%Hypertext file to another location/file.") (termFormat EnglishLanguage Hyperlink "hyperlink") (subclass Hyperlink DigitalData) (documentation Hypertext EnglishLanguage "Hypertext refers specifically to any text that is within an &%HTML document.") (termFormat EnglishLanguage Hypertext "hypertext") (subclass Hypertext DigitalData) (documentation WebCrawler EnglishLanguage "A Web crawler is a &%ComputerProgram that browses the World Wide Web in a methodical, automated manner or in an orderly fashion. A Web crawler is one type of bot, or software agent. In general, it starts with a list of URLs to visit, called seeds. As the crawler visits these URLs, it identifies all the hyperlinks in the page and adds them to the list of URLs to visit. This list is called the crawl frontier. URLs from the frontier are recursively visited according to a set of policies. Their most common use is in search engines, where, in response to a query, they 'crawl' through the Web and index the significant words on the pages they find.") (subclass WebCrawler ComputerProgram) (termFormat EnglishLanguage WebCrawler "web crawler") (documentation InlineLink EnglishLanguage "An inline link is very much like a &%Hyperlink in that both of them link one &%WebPage to another. The only difference is that a hyperlink must be activated if remote content is to be displayed, while an inline link displays the remote content directly on the page, without the need for the link to be followed.") (subclass InlineLink Hyperlink) (termFormat EnglishLanguage InlineLink "inline link")