\section{User defined graphicals} \label{sec:ugraphics} This section discusses various approaches for defining new graphical objects. \product{} offers three approaches for defining new graphical objects: \begin{itemize} \tick{Combining graphicals} The simplest way to create a new graphical object is by combining multiple graphical objects on a graphical device. The following predicate creates a `text-box': \begin{code} text_box(TB, Text, Width, Height) :- new(TB, device), send(TB, display, new(B, box(Width, Height))), send(TB, display, new(T, text(Text, center, normal))), send(T, center, B?center). \end{code} For some applications, this is a suitable and simple approach. However, it is not a very good approach to build a library of GUI objects or, more in general, to make {\em generic} and {\em reusable} new graphical objects. The above object does not handle resize properly, and the user has to know the internal structure to modify the object. \tick{Subclassing class device} Since the introduction of user-defined classes (see \secref{udc}), sub-classing \class{device} is a common way to define new graphicals. Using this technique, `device->initialise' is refined to display the part of the compound graphical. `device->event' and `device->geometry' are normally redefined to define event-handling and resize of the new graphical object. See \secref{graphmethods} for details. \tick{(Re)defining the repaint method} The method `graphical ->_redraw_area' can be redefined to define the look of a graphical. We will discuss the advantages and disadvantages of this approach in this section and give some examples. \end{itemize} \subsection{(Re)defining the repaint method} The most basic way to (re)define the look of a graphical object is by redefining the method that paints the graphical. This method is called ->_redraw_area. The method ->_redraw_area {\bf cannot be called directly} by the user, but it is called by the graphical infra-structure whenever the graphical needs to be repainted. The definition of the method is below: \begin{description} \sendmethod{graphical}{_redraw_area}{Area:area} This method is called by the repaint infra-structure of \product{}. Its task is to paint the graphical on the current graphical device. {\em Area} indicates the area ---in the coordinate system of the device--- that needs to be repainted. This area is guaranteed to overlap with the <-area of the graphical. It is not allowed for this method to paint outside the <-area of the receiver. There is no clipping (see ->clip) to prevent this. If there is no cheap way to prevent this, bracket the graphical operations in ->clip and ->unclip, but be aware that setting and undoing the clip-region is an expensive operation. Note that is is {\bf not} necessary to limit the applied paint only inside the given argument {\em Area}. The graphical infra-structure automatically clips all graphical operation to this area. In general, {\em Area} should only be considered to avoid large numbers of unnecessary drawing operations. \end{description} There are three sets of methods to implement the drawing job. The first is `graphical ->draw', that allows drawing other graphical objects in this place. The second are methods to manipulate the clipping and state of the graphical device. The last is a set of methods to realise primitive drawing operations, such as drawing lines, rectangles, images, text, etc. These methods can be used in any combination. It is allowed, but not obligatory, to call the ->send_super method in order to invoke the default behaviour of the graphical. These methods are summarised in \tabref{paintmethods}. Full documentation is available from the online manual. \begin{table} \begin{center} \begin{tabular}{|l|l|} \hline ->draw & Paint other graphical \\ \hline ->clip & Clip to area or <-area of graphical \\ ->unclip & Undo last ->clip \\ \hline ->save_graphics_state & Save current pen and colours \\ ->restore_graphics_state& Restore saved values \\ ->graphics_state & Set graphics attributes \\ \hline ->draw_arc & Draw ellipse-part \\ ->draw_box & Draw rectangle (rounded, filled, etc.) \\ ->draw_fill & Fill/invert/clear rectangle \\ ->draw_image & Paint (part of) image \\ ->draw_line & Draw a line segment \\ ->draw_poly & Draw a polygon \\ ->draw_text & Draw string in font \\ \hline ->paint_selected & Paint visual feedback of ->selected \\ \hline \end{tabular} \end{center} \caption{Methods for (re)defining ->_redraw_area} \label{tab:paintmethods} \end{table} \subsection{Example-I: a window with a grid} \product{} built-in class window does not provide a grid. Implementing a grid using graphical objects is difficult. The best approach would be to display a \class{device} on the window that provides the background and displays the lines of the grid. The resize and scroll messages need to be trapped to ensure the proper number of lines are displayed with the correct length. Furthermore, the code handling the inside of the window needs to be aware of the grid. It should ensure the grid is not exposed or deleted, etc. It is much simpler to redefine the `window ->_redraw_area' method, paint the grid and then call the super-method. The code is below. \begin{pcecode} :- pce_begin_class(grid_picture, picture, "Graphical window with optional `grid'"). variable(grid, '1..|size*' := 20, get, "Size of the grid"). variable(grid_pen, pen, get, "Pen used to draw the grid"). initialise(P, Lbl:[name], Size:[size], Disp:[display]) :-> send(P, send_super, initialise, Lbl, Size, Disp), ( get(@display, visual_type, monochrome) -> Texture = dotted, Colour = black ; Texture = none, Colour = grey90 ), send(P, slot, grid_pen, pen(1, Texture, Colour)). '_redraw_area'(P, A:area) :-> "Draw a grid":: get(P, grid, Grid), ( Grid \== @nil -> ( integer(Grid) -> GX = Grid, GY = Grid ; object(Grid, size(GX< GY)) ), send(P, save_graphics_state), get(P, grid_pen, pen(Pen, Texture, Colour)), send(P, graphics_state, Pen, Texture, Colour), object(A, area(X, Y, W, H)), StartX is (X//GX) * GX, StartY is (Y//GY) * GY, Xlines is ((W + X - StartX)+GX-1)//GX, Ylines is ((H + Y - StartY)+GY-1)//GY, ( between(1, Xlines, Xline), Xnow is StartX + (Xline-1)*GX, send(P, draw_line, Xnow, Y, Xnow, Y+H), fail ; true ), ( between(1, Ylines, Yline), Ynow is StartY + (Yline-1)*GY, send(P, draw_line, X, Ynow, X+W, Ynow), fail ; true ), send(P, restore_graphics_state) ; true ), send(P, send_super, '_redraw_area', A). grid(P, Grid:'1..|size*') :-> send(P, slot, grid, Grid), send(P, redraw). % changed? grid_pen(P, Penn:pen) :-> send(P, slot, grid_pen, Pen), send(P, redraw). % changed? :- pce_end_class. \end{pcecode} \subsection{Example-II: a shape with text} The following example is yet another implementation of a shape filled with text. Redefining ->_redraw_area has several advantages and disadvantages over the \class{device} based implementation: \begin{itemize} \tick{{\tt ++} Memory usage} This approach uses considerably less memory than the combination of a \class{device}, \class{box} and \class{text}. \tick{{\tt --} Poor PostScript quality} The current version of the system will generate PostScript for user-defined graphicals by painting the graphical on an \class{image} and translating the result in a PostScript image description. \tick{{\tt --} More rigid} This version of the text-box does not have different colours for box and text, etc. Of course it is possible to implement a version with all thinkable attributes, but this is a lot of work. Implementing edit facilities for the text will be hard. The best approach would be to display a normal \class{text} object on top of the text-box and replace the <->string when editing is finished. \end{itemize} \begin{pcecode} :- pce_begin_class(text_shape, graphical, "text with box or ellipse"). variable(string, char_array, get, "Displayed string"). variable(font, font, get, "Font used to display string"). variable(shape, {box,ellipse}, get, "Outline shape"). initialise(S, Str:string=char_array, Shape:shape={box,ellipse}, W:width=int, H:height=int, Font:[font]) :-> default(Font, normal, TheFont), send(S, send_super, initialise, 0, 0, W, H), send(S, slot, string, Str), send(S, slot, shape, Shape), send(S, slot, font, TheFont). '_redraw_area'(S, _A:area) :-> get(S, area, area(X, Y, W, H)), get(S, string, String), get(S, font, Font), get(S, shape, Shape), send(S, clip), % text may be bigger ( Shape == box -> send(S, draw_box, X, Y, W, H) ; send(S, draw_arc, X, Y, W, H) ), send(S, draw_text, String, Font, X, Y, W, H, center, center), send(S, unclip), send(S, send_super, redraw). :- pce_end_class. \end{pcecode} %Fix doc2tex problem. Do not delete this line!