#define COMMON(type) SO_LOCAL type /* ../src/x11/xcolour.c */ COMMON(status) ws_create_colour(Colour c, DisplayObj d); COMMON(void) ws_uncreate_colour(Colour c, DisplayObj d); COMMON(status) ws_colour_name(DisplayObj d, Name name); COMMON(Colour) ws_pixel_to_colour(DisplayObj d, unsigned long pixel); COMMON(void) ws_colour_cube(ColourMap cm, int size); COMMON(void) ws_colour_map_colours(ColourMap cm); COMMON(status) ws_create_colour_map(ColourMap cm, DisplayObj d); COMMON(status) ws_uncreate_colour_map(ColourMap cm, DisplayObj d); COMMON(status) ws_unlink_colour_map(ColourMap cm); /* ../src/x11/xcursor.c */ COMMON(void) ws_init_cursor_font(void); COMMON(Int) ws_cursor_font_index(Name name); COMMON(status) ws_create_cursor(CursorObj c, DisplayObj d); COMMON(void) ws_destroy_cursor(CursorObj c, DisplayObj d); /* ../src/x11/xdisplay.c */ COMMON(void) ws_flush_display(DisplayObj d); COMMON(void) ws_synchronise_display(DisplayObj d); COMMON(void) ws_bell_display(DisplayObj d, int volume); COMMON(void) ws_get_size_display(DisplayObj d, int *w, int *h); COMMON(Name) ws_get_visual_type_display(DisplayObj d); COMMON(int) ws_depth_display(DisplayObj d); COMMON(int) ws_resolution_display(DisplayObj d, int *rx, int *ry); COMMON(void) ws_activate_screen_saver(DisplayObj d); COMMON(void) ws_deactivate_screen_saver(DisplayObj d); COMMON(void) ws_init_display(DisplayObj d); COMMON(status) ws_legal_display_name(const char *s); COMMON(status) ws_opened_display(DisplayObj d); COMMON(void) ws_open_display(DisplayObj d); COMMON(void) ws_quit_display(DisplayObj d); COMMON(status) ws_init_graphics_display(DisplayObj d); COMMON(status) ws_init_monitors_display(DisplayObj d); COMMON(void) ws_foreground_display(DisplayObj d, Colour c); COMMON(void) ws_background_display(DisplayObj d, Colour c); COMMON(void) ws_draw_in_display(DisplayObj d, Graphical gr, BoolObj invert, BoolObj subtoo); COMMON(void) ws_grab_server(DisplayObj d); COMMON(void) ws_ungrab_server(DisplayObj d); COMMON(Int) ws_display_connection_number(DisplayObj d); COMMON(status) ws_events_queued_display(DisplayObj d); COMMON(status) ws_pointer_location_display(DisplayObj d, int *x, int *y); COMMON(status) ws_set_cutbuffer(DisplayObj d, int n, PceString s); COMMON(StringObj) ws_get_cutbuffer(DisplayObj d, int n); COMMON(unsigned long)ws_get_selection_timeout(void); COMMON(void) ws_set_selection_timeout(unsigned long time); COMMON(Any) ws_get_selection(DisplayObj d, Name which, Name target); COMMON(void) ws_disown_selection(DisplayObj d, Name selection); COMMON(status) ws_own_selection(DisplayObj d, Name selection, Name type); COMMON(Name) ws_window_manager(DisplayObj d); COMMON(void) ws_synchronous(DisplayObj d); COMMON(void) ws_asynchronous(DisplayObj d); COMMON(status) ws_postscript_display(DisplayObj d, int iscolor); COMMON(Image) ws_grab_image_display(DisplayObj d, int x, int y, int width, int height); /* ../src/x11/xdraw.c */ COMMON(void) resetDraw(void); COMMON(void) d_offset(int x, int y); COMMON(void) r_offset(int x, int y); COMMON(void) r_filloffset(Point offset, int x0, int y0, fill_state *state); COMMON(void) r_fillrestore(fill_state *state); COMMON(DisplayObj) d_display(DisplayObj d); COMMON(void) d_ensure_display(void); COMMON(void) d_flush(void); COMMON(status) d_window(PceWindow sw, int x, int y, int w, int h, int clear, int limit); COMMON(void) d_image(Image i, int x, int y, int w, int h); COMMON(void) d_screen(DisplayObj d); COMMON(void) d_frame(FrameObj fr, int x, int y, int w, int h); COMMON(void) d_clip(int x, int y, int w, int h); COMMON(void) d_done(void); COMMON(void) d_clip_done(void); COMMON(void) intersection_iarea(IArea a, IArea b); COMMON(void) r_clear(int x, int y, int w, int h); COMMON(void) r_complement(int x, int y, int w, int h); COMMON(void) r_and(int x, int y, int w, int h, Image pattern); COMMON(void) r_thickness(int pen); COMMON(int) r_transformed(int val); COMMON(void) r_dash(Name name); COMMON(void) d_pen(Pen pen); COMMON(void) r_fillpattern(Any fill, Name which); COMMON(void) r_arcmode(Name mode); COMMON(void) r_fix_colours(Any fg, Any bg, ColourContext ctx); COMMON(void) r_unfix_colours(ColourContext ctx); COMMON(Any) r_default_colour(Any c); COMMON(Any) r_colour(Any c); COMMON(Any) r_background(Any c); COMMON(void) r_swap_background_and_foreground(void); COMMON(BoolObj) r_subwindow_mode(BoolObj val); COMMON(void) r_invert_mode(BoolObj val); COMMON(void) r_translate(int x, int y, int *ox, int *oy); COMMON(void) r_box(int x, int y, int w, int h, int r, Any fill); COMMON(void) r_shadow_box(int x, int y, int w, int h, int r, int shadow, Image fill); COMMON(Any) r_elevation_shadow(Elevation e); COMMON(void) r_3d_segments(int n, ISegment s, Elevation e, int light); COMMON(void) r_3d_box(int x, int y, int w, int h, int radius, Elevation e, int up); COMMON(void) r_3d_line(int x1, int y1, int x2, int y2, Elevation e, int up); COMMON(void) r_3d_triangle(int x1, int y1, int x2, int y2, int x3, int y3, Elevation e, int up, int map); COMMON(void) r_3d_diamond(int x, int y, int w, int h, Elevation e, int up); COMMON(void) r_arc(int x, int y, int w, int h, int s, int e, Any fill); COMMON(void) r_ellipse(int x, int y, int w, int h, Any fill); COMMON(void) r_3d_ellipse(int x, int y, int w, int h, Elevation z, int up); COMMON(void) r_line(int x1, int y1, int x2, int y2); COMMON(void) r_polygon(IPoint pts, int n, int close); COMMON(void) r_path(Chain points, int ox, int oy, int radius, int closed, Image fill); COMMON(void) r_op_image(Image image, int sx, int sy, int x, int y, int w, int h, Name op); COMMON(void) r_image(Image image, int sx, int sy, int x, int y, int w, int h, BoolObj transparent); COMMON(void) r_fill(int x, int y, int w, int h, Any pattern); COMMON(void) r_fill_polygon(IPoint pts, int n); COMMON(void) r_caret(int cx, int cy, FontObj font); COMMON(void) r_fill_triangle(int x1, int y1, int x2, int y2, int x3, int y3); COMMON(void) r_triangle(int x1, int y1, int x2, int y2, int x3, int y3, Any fill); COMMON(void) r_pixel(int x, int y, Any val); COMMON(void) r_complement_pixel(int x, int y); COMMON(void) d_modify(void); COMMON(int) r_get_mono_pixel(int x, int y); COMMON(unsigned long) r_get_pixel(int x, int y); COMMON(int) s_has_char(FontObj f, unsigned int c); COMMON(void) f_domain(FontObj f, Name which, int *x, int *y); COMMON(int) s_default_char(FontObj font); COMMON(int) s_ascent(FontObj f); COMMON(int) s_descent(FontObj f); COMMON(int) s_height(FontObj f); COMMON(int) c_width(wint_t c, FontObj font); COMMON(int) str_width(PceString s, int from, int to, FontObj f); COMMON(int) str_advance(PceString s, int from, int to, FontObj f); COMMON(void) s_printA(charA *s, int l, int x, int y, FontObj f); COMMON(void) s_printW(charW *s, int l, int x, int y, FontObj f); COMMON(void) s_print(PceString s, int x, int y, FontObj f); COMMON(void) s_print_aligned(PceString s, int x, int y, FontObj f); COMMON(void) str_size(PceString s, FontObj font, int *width, int *height); COMMON(void) str_string(PceString s, FontObj font, int x, int y, int w, int h, Name hadjust, Name vadjust, int flags); COMMON(void) str_selected_string(PceString s, FontObj font, int f, int t, Style style, int x, int y, int w, int h, Name hadjust, Name vadjust); COMMON(void) ps_string(PceString s, FontObj font, int x, int y, int w, Name format, int flags); COMMON(void) str_label(PceString s, int acc, FontObj font, int x, int y, int w, int h, Name hadjust, Name vadjust, int flags); /* ../src/x11/xevent.c */ COMMON(void) resetDispatch(void); COMMON(status) ws_dispatch(Int FD, Any timeout); COMMON(void) ws_discard_input(const char *msg); COMMON(Any) ws_event_in_subwindow(EventObj ev, Any root); COMMON(int) ws_wait_for_key(int maxwait); /* ../src/x11/xfont.c */ COMMON(status) ws_create_font(FontObj f, DisplayObj d); COMMON(void) ws_destroy_font(FontObj f, DisplayObj d); COMMON(status) ws_system_fonts(DisplayObj d); /* ../src/x11/xframe.c */ COMMON(status) ws_created_frame(FrameObj fr); COMMON(void) ws_uncreate_frame(FrameObj fr); COMMON(status) ws_create_frame(FrameObj fr); COMMON(void) ws_realise_frame(FrameObj fr); COMMON(PceWindow)ws_window_holding_point_frame(FrameObj fr); COMMON(void) ws_raise_frame(FrameObj fr); COMMON(void) ws_lower_frame(FrameObj fr); COMMON(status) ws_attach_wm_prototols_frame(FrameObj fr); COMMON(status) setDndAwareFrame(FrameObj fr); COMMON(void) ws_frame_cursor(FrameObj fr, CursorObj cursor); COMMON(void) ws_grab_frame_pointer(FrameObj fr, BoolObj grab, CursorObj cursor); COMMON(status) ws_frame_bb(FrameObj fr, int *x, int *y, int *w, int *h); COMMON(void) ws_x_geometry_frame(FrameObj fr, Name spec, Monitor mon); COMMON(void) ws_geometry_frame(FrameObj fr, Int x, Int y, Int w, Int h, Monitor mon); COMMON(void) ws_border_frame(FrameObj fr, int b); COMMON(void) ws_busy_cursor_frame(FrameObj fr, CursorObj c); COMMON(void) ws_frame_background(FrameObj fr, Any c); COMMON(void) ws_set_icon_frame(FrameObj fr); COMMON(void) ws_set_icon_label_frame(FrameObj fr); COMMON(void) ws_set_icon_position_frame(FrameObj fr, int x, int y); COMMON(status) ws_get_icon_position_frame(FrameObj fr, int *x, int *y); COMMON(void) ws_enable_modal(FrameObj fr, BoolObj val); COMMON(void) ws_status_frame(FrameObj fr, Name status); COMMON(void) ws_topmost_frame(FrameObj fr, BoolObj topmost); COMMON(void) ws_set_label_frame(FrameObj fr); COMMON(Image) ws_image_of_frame(FrameObj fr); COMMON(void) ws_transient_frame(FrameObj fr, FrameObj fr2); COMMON(status) ws_postscript_frame(FrameObj fr, int iscolor); COMMON(Int) ws_frame_thread(FrameObj fr); COMMON(int) ws_enable_frame(FrameObj fr, int enable); /* ../src/x11/ximage.c */ COMMON(void) ws_init_image(Image image); COMMON(void) ws_destroy_image(Image image); COMMON(status) ws_store_image(Image image, FileObj file); COMMON(status) loadXImage(Image image, IOSTREAM *fd); COMMON(status) loadPNMImage(Image image, IOSTREAM *fd); COMMON(status) ws_load_old_image(Image image, IOSTREAM *fd); COMMON(status) ws_load_image_file(Image image); COMMON(status) ws_create_image_from_xpm_data(Image image, char **data, DisplayObj d); COMMON(status) ws_save_image_file(Image image, SourceSink into, Name fmt); COMMON(status) ws_open_image(Image image, DisplayObj d); COMMON(void) ws_close_image(Image image, DisplayObj d); COMMON(status) ws_resize_image(Image image, Int w, Int h); COMMON(Image) ws_scale_image(Image image, int w, int h); COMMON(Image) ws_rotate_image(Image image, float angle); COMMON(Image) ws_monochrome_image(Image image); COMMON(void) ws_postscript_image(Image image, Int depth, int iscolor); COMMON(status) loadXliImage(Image image, FileObj file, Int bright); COMMON(void) ws_create_image_from_x11_data(Image image, unsigned char *data, int w, int h); COMMON(ColourMap)ws_colour_map_for_image(Image image); COMMON(void) ws_system_images(void); COMMON(void) ws_prepare_image_mask(Image image); /* ../src/x11/xstream.c */ COMMON(void) ws_close_input_stream(Stream s); COMMON(void) ws_close_output_stream(Stream s); COMMON(void) ws_close_stream(Stream s); COMMON(void) ws_input_stream(Stream s); COMMON(void) ws_no_input_stream(Stream s); COMMON(void) ws_listen_socket(Socket s); COMMON(status) ws_write_stream_data(Stream s, void *data, int len); COMMON(int) ws_read_stream_data(Stream s, void *data, int len, Real timeout); COMMON(void) ws_done_process(Process p); /* ../src/x11/xtimer.c */ COMMON(void) ws_status_timer(Timer tm, Name status); /* ../src/x11/xwindow.c */ COMMON(status) ws_created_window(PceWindow sw); COMMON(void) ws_uncreate_window(PceWindow sw); COMMON(status) ws_create_window(PceWindow sw, PceWindow parent); COMMON(void) ws_manage_window(PceWindow sw); COMMON(void) ws_unmanage_window(PceWindow sw); COMMON(void) ws_reassociate_ws_window(PceWindow from, PceWindow to); COMMON(void) ws_geometry_window(PceWindow sw, int x, int y, int w, int h, int pen); COMMON(void) ws_topmost_window(PceWindow sw, BoolObj topmost); COMMON(void) ws_grab_pointer_window(PceWindow sw, BoolObj val); COMMON(void) ws_grab_keyboard_window(PceWindow sw, BoolObj val); COMMON(void) ws_grab_pointer_window(PceWindow sw, BoolObj val); COMMON(void) ws_grab_keyboard_window(PceWindow sw, BoolObj val); COMMON(void) ws_ungrab_all(void); COMMON(void) ws_flash_area_window(PceWindow sw, int x, int y, int w, int h, int msecs); COMMON(void) ws_flash_window(PceWindow sw, int msecs); COMMON(void) ws_move_pointer(PceWindow sw, int x, int y); COMMON(void) ws_window_cursor(PceWindow sw, CursorObj cursor); COMMON(void) ws_window_background(PceWindow sw, Any c); COMMON(void) ws_raise_window(PceWindow sw); COMMON(void) ws_lower_window(PceWindow sw); COMMON(int) ws_enable_window(PceWindow sw, int enable); COMMON(Int) ws_window_thread(PceWindow sw); COMMON(int) ws_delayed_redraw_window(PceWindow sw); /* ../src/x11/x11.c */ COMMON(void) ws_initialise(int argc, char **argv); COMMON(int) ws_version(void); COMMON(int) ws_revision(void); COMMON(status) ws_show_console(Name how); COMMON(status) ws_console_label(CharArray label); COMMON(Int) ws_default_scrollbar_width(void); COMMON(char *) ws_user(void); /* ../src/x11/xmenu.c */ COMMON(status) ws_draw_scrollbar_arrow(ScrollBar s, int x, int y, int w, int h, Name which, int up); COMMON(int) ws_arrow_height_scrollbar(ScrollBar s); COMMON(status) ws_draw_sb_thumb(int x, int y, int w, int h); COMMON(Colour) ws_3d_grey(void); COMMON(status) ws_draw_button_face(DialogItem di, int x, int y, int w, int h, int up, int defb, int focus); COMMON(int) ws_combo_box_width(void); COMMON(int) ws_stepper_width(void); COMMON(int) ws_entry_field_margin(); COMMON(status) ws_entry_field(int x, int y, int w, int h, int flags); COMMON(status) ws_draw_checkbox(int x, int y, int w, int h, int b, int flags); COMMON(status) ws_checkbox_size(int flags, int *w, int *h); COMMON(int) ws_message_box(Any msg, int flags); /* ../src/gra/graphstate.c */ COMMON(void) g_save(void); COMMON(void) g_restore(void); COMMON(int) g_level(void);