# -*- coding: utf-8 -*- # ***************************************************************************** # Copyright (C) 2003-2006 Gary Bishop. # Copyright (C) 2006-2020 Jorgen Stenarson. # Copyright (C) 2020 Bassem Girgis. # # Distributed under the terms of the BSD License. The full license is in # the file COPYING, distributed as part of this software. # ***************************************************************************** from .event import Event """Cursor control and color for the Windows console. This was modeled after the C extension of the same name by Fredrik Lundh. """ # primitive debug printing that won't interfere with the screen import os import re import sys import traceback import pyreadline3.unicode_helper as unicode_helper from pyreadline3.console.ansi import AnsiState, AnsiWriter from pyreadline3.keysyms import KeyPress, make_KeyPress from pyreadline3.logger import log from pyreadline3.unicode_helper import ensure_str, ensure_unicode try: import ctypes.util from ctypes import * from ctypes.wintypes import * from _ctypes import call_function except ImportError: raise ImportError("You need ctypes to run this code") def nolog(string): pass log = nolog # some constants we need STD_INPUT_HANDLE = -10 STD_OUTPUT_HANDLE = -11 ENABLE_WINDOW_INPUT = 0x0008 ENABLE_MOUSE_INPUT = 0x0010 ENABLE_PROCESSED_INPUT = 0x0001 WHITE = 0x7 BLACK = 0 MENU_EVENT = 0x0008 KEY_EVENT = 0x0001 MOUSE_MOVED = 0x0001 MOUSE_EVENT = 0x0002 WINDOW_BUFFER_SIZE_EVENT = 0x0004 FOCUS_EVENT = 0x0010 MENU_EVENT = 0x0008 VK_SHIFT = 0x10 VK_CONTROL = 0x11 VK_MENU = 0x12 GENERIC_READ = int(0x80000000) GENERIC_WRITE = 0x40000000 # Windows structures we'll need later class COORD(Structure): _fields_ = [("X", c_short), ("Y", c_short)] class SMALL_RECT(Structure): _fields_ = [ ("Left", c_short), ("Top", c_short), ("Right", c_short), ("Bottom", c_short), ] class CONSOLE_SCREEN_BUFFER_INFO(Structure): _fields_ = [ ("dwSize", COORD), ("dwCursorPosition", COORD), ("wAttributes", c_short), ("srWindow", SMALL_RECT), ("dwMaximumWindowSize", COORD), ] class CHAR_UNION(Union): _fields_ = [("UnicodeChar", c_wchar), ("AsciiChar", c_char)] class CHAR_INFO(Structure): _fields_ = [("Char", CHAR_UNION), ("Attributes", c_short)] class KEY_EVENT_RECORD(Structure): _fields_ = [ ("bKeyDown", c_byte), ("pad2", c_byte), ("pad1", c_short), ("wRepeatCount", c_short), ("wVirtualKeyCode", c_short), ("wVirtualScanCode", c_short), ("uChar", CHAR_UNION), ("dwControlKeyState", c_int), ] class MOUSE_EVENT_RECORD(Structure): _fields_ = [ ("dwMousePosition", COORD), ("dwButtonState", c_int), ("dwControlKeyState", c_int), ("dwEventFlags", c_int), ] class WINDOW_BUFFER_SIZE_RECORD(Structure): _fields_ = [("dwSize", COORD)] class MENU_EVENT_RECORD(Structure): _fields_ = [("dwCommandId", c_uint)] class FOCUS_EVENT_RECORD(Structure): _fields_ = [("bSetFocus", c_byte)] class INPUT_UNION(Union): _fields_ = [ ("KeyEvent", KEY_EVENT_RECORD), ("MouseEvent", MOUSE_EVENT_RECORD), ("WindowBufferSizeEvent", WINDOW_BUFFER_SIZE_RECORD), ("MenuEvent", MENU_EVENT_RECORD), ("FocusEvent", FOCUS_EVENT_RECORD), ] class INPUT_RECORD(Structure): _fields_ = [("EventType", c_short), ("Event", INPUT_UNION)] class CONSOLE_CURSOR_INFO(Structure): _fields_ = [("dwSize", c_int), ("bVisible", c_byte)] # I didn't want to have to individually import these so I made a list, they are # added to the Console class later in this file. funcs = [ "AllocConsole", "CreateConsoleScreenBuffer", "FillConsoleOutputAttribute", "FillConsoleOutputCharacterW", "FreeConsole", "GetConsoleCursorInfo", "GetConsoleMode", "GetConsoleScreenBufferInfo", "GetConsoleTitleW", "GetProcAddress", "GetStdHandle", "PeekConsoleInputW", "ReadConsoleInputW", "ScrollConsoleScreenBufferW", "SetConsoleActiveScreenBuffer", "SetConsoleCursorInfo", "SetConsoleCursorPosition", "SetConsoleMode", "SetConsoleScreenBufferSize", "SetConsoleTextAttribute", "SetConsoleTitleW", "SetConsoleWindowInfo", "WriteConsoleW", "WriteConsoleOutputCharacterW", "WriteFile", ] # I don't want events for these keys, they are just a bother for my application key_modifiers = { VK_SHIFT: 1, VK_CONTROL: 1, VK_MENU: 1, # alt key 0x5B: 1, # windows key } def split_block(text, size=1000): return [text[start : start + size] for start in range(0, len(text), size)] class Console(object): """Console driver for Windows.""" def __init__(self, newbuffer=0): """Initialize the Console object. newbuffer=1 will allocate a new buffer so the old content will be restored on exit. """ # Do I need the following line? It causes a console to be created whenever # readline is imported into a pythonw application which seems wrong. Things # seem to work without it... # self.AllocConsole() if newbuffer: self.hout = self.CreateConsoleScreenBuffer( GENERIC_READ | GENERIC_WRITE, 0, None, 1, None ) self.SetConsoleActiveScreenBuffer(self.hout) else: self.hout = self.GetStdHandle(STD_OUTPUT_HANDLE) self.hin = self.GetStdHandle(STD_INPUT_HANDLE) self.inmode = DWORD(0) self.GetConsoleMode(self.hin, byref(self.inmode)) self.SetConsoleMode(self.hin, 0xF) info = CONSOLE_SCREEN_BUFFER_INFO() self.GetConsoleScreenBufferInfo(self.hout, byref(info)) self.attr = info.wAttributes self.saveattr = info.wAttributes # remember the initial colors self.defaultstate = AnsiState() self.defaultstate.winattr = info.wAttributes self.ansiwriter = AnsiWriter(self.defaultstate) background = self.attr & 0xF0 for escape in self.escape_to_color: if self.escape_to_color[escape] is not None: self.escape_to_color[escape] |= background log("initial attr=%x" % self.attr) self.softspace = 0 # this is for using it as a file-like object self.serial = 0 self.pythondll = ctypes.pythonapi self.inputHookPtr = c_void_p.from_address( addressof(self.pythondll.PyOS_InputHook) ).value self.pythondll.PyMem_RawMalloc.restype = c_size_t self.pythondll.PyMem_RawMalloc.argtypes = [c_size_t] setattr(Console, "PyMem_Malloc", self.pythondll.PyMem_RawMalloc) def __del__(self): """Cleanup the console when finished.""" # I don't think this ever gets called self.SetConsoleTextAttribute(self.hout, self.saveattr) self.SetConsoleMode(self.hin, self.inmode) self.FreeConsole() def _get_top_bot(self): info = CONSOLE_SCREEN_BUFFER_INFO() self.GetConsoleScreenBufferInfo(self.hout, byref(info)) rect = info.srWindow top = rect.Top bot = rect.Bottom return top, bot def fixcoord(self, x, y): """Return a long with x and y packed inside, also handle negative x and y.""" if x < 0 or y < 0: info = CONSOLE_SCREEN_BUFFER_INFO() self.GetConsoleScreenBufferInfo(self.hout, byref(info)) if x < 0: x = info.srWindow.Right - x y = info.srWindow.Bottom + y # this is a hack! ctypes won't pass structures but COORD is # just like a long, so this works. return c_int(y << 16 | x) def pos(self, x=None, y=None): """Move or query the window cursor.""" if x is None: info = CONSOLE_SCREEN_BUFFER_INFO() self.GetConsoleScreenBufferInfo(self.hout, byref(info)) return (info.dwCursorPosition.X, info.dwCursorPosition.Y) else: return self.SetConsoleCursorPosition(self.hout, self.fixcoord(x, y)) def home(self): """Move to home.""" self.pos(0, 0) # Map ANSI color escape sequences into Windows Console Attributes terminal_escape = re.compile("(\001?\033\\[[0-9;]+m\002?)") escape_parts = re.compile("\001?\033\\[([0-9;]+)m\002?") escape_to_color = { "0;30": 0x0, # black "0;31": 0x4, # red "0;32": 0x2, # green "0;33": 0x4 + 0x2, # brown? "0;34": 0x1, # blue "0;35": 0x1 + 0x4, # purple "0;36": 0x2 + 0x4, # cyan "0;37": 0x1 + 0x2 + 0x4, # grey "1;30": 0x1 + 0x2 + 0x4, # dark gray "1;31": 0x4 + 0x8, # red "1;32": 0x2 + 0x8, # light green "1;33": 0x4 + 0x2 + 0x8, # yellow "1;34": 0x1 + 0x8, # light blue "1;35": 0x1 + 0x4 + 0x8, # light purple "1;36": 0x1 + 0x2 + 0x8, # light cyan "1;37": 0x1 + 0x2 + 0x4 + 0x8, # white "0": None, } # This pattern should match all characters that change the cursor position differently # than a normal character. motion_char_re = re.compile("([\n\r\t\010\007])") def write_scrolling(self, text, attr=None): """write text at current cursor position while watching for scrolling. If the window scrolls because you are at the bottom of the screen buffer, all positions that you are storing will be shifted by the scroll amount. For example, I remember the cursor position of the prompt so that I can redraw the line but if the window scrolls, the remembered position is off. This variant of write tries to keep track of the cursor position so that it will know when the screen buffer is scrolled. It returns the number of lines that the buffer scrolled. """ text = ensure_unicode(text) x, y = self.pos() w, h = self.size() scroll = 0 # the result # split the string into ordinary characters and funny characters chunks = self.motion_char_re.split(text) for chunk in chunks: n = self.write_color(chunk, attr) if len(chunk) == 1: # the funny characters will be alone if chunk[0] == "\n": # newline x = 0 y += 1 elif chunk[0] == "\r": # carriage return x = 0 elif chunk[0] == "\t": # tab x = 8 * (int(x / 8) + 1) if x > w: # newline x -= w y += 1 elif chunk[0] == "\007": # bell pass elif chunk[0] == "\010": x -= 1 if x < 0: y -= 1 # backed up 1 line else: # ordinary character x += 1 if x == w: # wrap x = 0 y += 1 if y == h: # scroll scroll += 1 y = h - 1 else: # chunk of ordinary characters x += n l = int(x / w) # lines we advanced x = x % w # new x value y += l if y >= h: # scroll scroll += y - h + 1 y = h - 1 return scroll def write_color(self, text, attr=None): text = ensure_unicode(text) n, res = self.ansiwriter.write_color(text, attr) junk = DWORD(0) for attr, chunk in res: log("console.attr:%s" % (attr)) log("console.chunk:%s" % (chunk)) self.SetConsoleTextAttribute(self.hout, attr.winattr) for short_chunk in split_block(chunk): self.WriteConsoleW( self.hout, short_chunk, len(short_chunk), byref(junk), None ) return n def write_plain(self, text, attr=None): """write text at current cursor position.""" text = ensure_unicode(text) log('write("%s", %s)' % (text, attr)) if attr is None: attr = self.attr junk = DWORD(0) self.SetConsoleTextAttribute(self.hout, attr) for short_chunk in split_block(chunk): self.WriteConsoleW( self.hout, ensure_unicode(short_chunk), len(short_chunk), byref(junk), None, ) return len(text) # This function must be used to ensure functioning with EMACS # Emacs sets the EMACS environment variable if "EMACS" in os.environ: def write_color(self, text, attr=None): text = ensure_str(text) junk = DWORD(0) self.WriteFile(self.hout, text, len(text), byref(junk), None) return len(text) write_plain = write_color # make this class look like a file object def write(self, text): text = ensure_unicode(text) log('write("%s")' % text) return self.write_color(text) # write = write_scrolling def isatty(self): return True def flush(self): pass def page(self, attr=None, fill=" "): """Fill the entire screen.""" if attr is None: attr = self.attr if len(fill) != 1: raise ValueError info = CONSOLE_SCREEN_BUFFER_INFO() self.GetConsoleScreenBufferInfo(self.hout, byref(info)) if info.dwCursorPosition.X != 0 or info.dwCursorPosition.Y != 0: self.SetConsoleCursorPosition(self.hout, self.fixcoord(0, 0)) w = info.dwSize.X n = DWORD(0) for y in range(info.dwSize.Y): self.FillConsoleOutputAttribute( self.hout, attr, w, self.fixcoord(0, y), byref(n) ) self.FillConsoleOutputCharacterW( self.hout, ord(fill[0]), w, self.fixcoord(0, y), byref(n) ) self.attr = attr def text(self, x, y, text, attr=None): """Write text at the given position.""" if attr is None: attr = self.attr pos = self.fixcoord(x, y) n = DWORD(0) self.WriteConsoleOutputCharacterW(self.hout, text, len(text), pos, byref(n)) self.FillConsoleOutputAttribute(self.hout, attr, n, pos, byref(n)) def clear_to_end_of_window(self): top, bot = self._get_top_bot() pos = self.pos() w, h = self.size() self.rectangle((pos[0], pos[1], w, pos[1] + 1)) if pos[1] < bot: self.rectangle((0, pos[1] + 1, w, bot + 1)) def rectangle(self, rect, attr=None, fill=" "): """Fill Rectangle.""" x0, y0, x1, y1 = rect n = DWORD(0) if attr is None: attr = self.attr for y in range(y0, y1): pos = self.fixcoord(x0, y) self.FillConsoleOutputAttribute(self.hout, attr, x1 - x0, pos, byref(n)) self.FillConsoleOutputCharacterW( self.hout, ord(fill[0]), x1 - x0, pos, byref(n) ) def scroll(self, rect, dx, dy, attr=None, fill=" "): """Scroll a rectangle.""" if attr is None: attr = self.attr x0, y0, x1, y1 = rect source = SMALL_RECT(x0, y0, x1 - 1, y1 - 1) dest = self.fixcoord(x0 + dx, y0 + dy) style = CHAR_INFO() style.Char.AsciiChar = ensure_str(fill[0]) style.Attributes = attr return self.ScrollConsoleScreenBufferW( self.hout, byref(source), byref(source), dest, byref(style) ) def scroll_window(self, lines): """Scroll the window by the indicated number of lines.""" info = CONSOLE_SCREEN_BUFFER_INFO() self.GetConsoleScreenBufferInfo(self.hout, byref(info)) rect = info.srWindow log("sw: rtop=%d rbot=%d" % (rect.Top, rect.Bottom)) top = rect.Top + lines bot = rect.Bottom + lines h = bot - top maxbot = info.dwSize.Y - 1 if top < 0: top = 0 bot = h if bot > maxbot: bot = maxbot top = bot - h nrect = SMALL_RECT() nrect.Top = top nrect.Bottom = bot nrect.Left = rect.Left nrect.Right = rect.Right log("sn: top=%d bot=%d" % (top, bot)) r = self.SetConsoleWindowInfo(self.hout, True, byref(nrect)) log("r=%d" % r) def get(self): """Get next event from queue.""" inputHookFunc = c_void_p.from_address(self.inputHookPtr).value Cevent = INPUT_RECORD() count = DWORD(0) while True: if inputHookFunc: call_function(inputHookFunc, ()) status = self.ReadConsoleInputW(self.hin, byref(Cevent), 1, byref(count)) if status and count.value == 1: e = event(self, Cevent) return e def getkeypress(self): """Return next key press event from the queue, ignoring others.""" while True: e = self.get() if e.type == "KeyPress" and e.keycode not in key_modifiers: log("console.getkeypress %s" % e) if e.keyinfo.keyname == "next": self.scroll_window(12) elif e.keyinfo.keyname == "prior": self.scroll_window(-12) else: return e elif (e.type == "KeyRelease") and ( e.keyinfo == KeyPress("S", False, True, False, "S") or e.keyinfo == KeyPress("C", False, True, False, "C") ): log("getKeypress:%s,%s,%s" % (e.keyinfo, e.keycode, e.type)) return e def getchar(self): """Get next character from queue.""" Cevent = INPUT_RECORD() count = DWORD(0) while True: status = self.ReadConsoleInputW(self.hin, byref(Cevent), 1, byref(count)) if ( status and (count.value == 1) and (Cevent.EventType == 1) and Cevent.Event.KeyEvent.bKeyDown ): sym = keysym(Cevent.Event.KeyEvent.wVirtualKeyCode) if len(sym) == 0: sym = Cevent.Event.KeyEvent.uChar.AsciiChar return sym def peek(self): """Check event queue.""" Cevent = INPUT_RECORD() count = DWORD(0) status = self.PeekConsoleInputW(self.hin, byref(Cevent), 1, byref(count)) if status and count == 1: return event(self, Cevent) def title(self, txt=None): """Set/get title.""" if txt: self.SetConsoleTitleW(txt) else: buffer = create_unicode_buffer(200) n = self.GetConsoleTitleW(buffer, 200) if n > 0: return buffer.value[:n] def size(self, width=None, height=None): """Set/get window size.""" info = CONSOLE_SCREEN_BUFFER_INFO() status = self.GetConsoleScreenBufferInfo(self.hout, byref(info)) if not status: return None if width is not None and height is not None: wmin = info.srWindow.Right - info.srWindow.Left + 1 hmin = info.srWindow.Bottom - info.srWindow.Top + 1 # print wmin, hmin width = max(width, wmin) height = max(height, hmin) # print width, height self.SetConsoleScreenBufferSize(self.hout, self.fixcoord(width, height)) else: return (info.dwSize.X, info.dwSize.Y) def cursor(self, visible=None, size=None): """Set cursor on or off.""" info = CONSOLE_CURSOR_INFO() if self.GetConsoleCursorInfo(self.hout, byref(info)): if visible is not None: info.bVisible = visible if size is not None: info.dwSize = size self.SetConsoleCursorInfo(self.hout, byref(info)) def bell(self): self.write("\007") def next_serial(self): """Get next event serial number.""" self.serial += 1 return self.serial # add the functions from the dll to the class for func in funcs: setattr(Console, func, getattr(windll.kernel32, func)) _strncpy = ctypes.windll.kernel32.lstrcpynA _strncpy.restype = c_char_p _strncpy.argtypes = [c_char_p, c_char_p, c_size_t] LPVOID = c_void_p LPCVOID = c_void_p FARPROC = c_void_p LPDWORD = POINTER(DWORD) Console.AllocConsole.restype = BOOL Console.AllocConsole.argtypes = [] # void Console.CreateConsoleScreenBuffer.restype = HANDLE Console.CreateConsoleScreenBuffer.argtypes = [ DWORD, DWORD, c_void_p, DWORD, LPVOID, ] # DWORD, DWORD, SECURITY_ATTRIBUTES*, DWORD, LPVOID Console.FillConsoleOutputAttribute.restype = BOOL Console.FillConsoleOutputAttribute.argtypes = [ HANDLE, WORD, DWORD, c_int, LPDWORD, ] # HANDLE, WORD, DWORD, COORD, LPDWORD Console.FillConsoleOutputCharacterW.restype = BOOL Console.FillConsoleOutputCharacterW.argtypes = [ HANDLE, c_ushort, DWORD, c_int, LPDWORD, ] # HANDLE, TCHAR, DWORD, COORD, LPDWORD Console.FreeConsole.restype = BOOL Console.FreeConsole.argtypes = [] # void Console.GetConsoleCursorInfo.restype = BOOL Console.GetConsoleCursorInfo.argtypes = [ HANDLE, c_void_p, ] # HANDLE, PCONSOLE_CURSOR_INFO Console.GetConsoleMode.restype = BOOL Console.GetConsoleMode.argtypes = [HANDLE, LPDWORD] # HANDLE, LPDWORD Console.GetConsoleScreenBufferInfo.restype = BOOL Console.GetConsoleScreenBufferInfo.argtypes = [ HANDLE, c_void_p, ] # HANDLE, PCONSOLE_SCREEN_BUFFER_INFO Console.GetConsoleTitleW.restype = DWORD Console.GetConsoleTitleW.argtypes = [c_wchar_p, DWORD] # LPTSTR , DWORD Console.GetProcAddress.restype = FARPROC Console.GetProcAddress.argtypes = [HMODULE, c_char_p] # HMODULE , LPCSTR Console.GetStdHandle.restype = HANDLE Console.GetStdHandle.argtypes = [DWORD] Console.PeekConsoleInputW.restype = BOOL # HANDLE, PINPUT_RECORD, DWORD, LPDWORD Console.PeekConsoleInputW.argtypes = [HANDLE, c_void_p, DWORD, LPDWORD] Console.ReadConsoleInputW.restype = BOOL # HANDLE, PINPUT_RECORD, DWORD, LPDWORD Console.ReadConsoleInputW.argtypes = [HANDLE, c_void_p, DWORD, LPDWORD] Console.ScrollConsoleScreenBufferW.restype = BOOL Console.ScrollConsoleScreenBufferW.argtypes = [ HANDLE, c_void_p, c_void_p, c_int, c_void_p, ] # HANDLE, SMALL_RECT*, SMALL_RECT*, COORD, LPDWORD Console.SetConsoleActiveScreenBuffer.restype = BOOL Console.SetConsoleActiveScreenBuffer.argtypes = [HANDLE] # HANDLE Console.SetConsoleCursorInfo.restype = BOOL Console.SetConsoleCursorInfo.argtypes = [ HANDLE, c_void_p, ] # HANDLE, CONSOLE_CURSOR_INFO* Console.SetConsoleCursorPosition.restype = BOOL Console.SetConsoleCursorPosition.argtypes = [HANDLE, c_int] # HANDLE, COORD Console.SetConsoleMode.restype = BOOL Console.SetConsoleMode.argtypes = [HANDLE, DWORD] # HANDLE, DWORD Console.SetConsoleScreenBufferSize.restype = BOOL Console.SetConsoleScreenBufferSize.argtypes = [HANDLE, c_int] # HANDLE, COORD Console.SetConsoleTextAttribute.restype = BOOL Console.SetConsoleTextAttribute.argtypes = [HANDLE, WORD] # HANDLE, WORD Console.SetConsoleTitleW.restype = BOOL Console.SetConsoleTitleW.argtypes = [c_wchar_p] # LPCTSTR Console.SetConsoleWindowInfo.restype = BOOL Console.SetConsoleWindowInfo.argtypes = [ HANDLE, BOOL, c_void_p, ] # HANDLE, BOOL, SMALL_RECT* Console.WriteConsoleW.restype = BOOL # HANDLE, VOID*, DWORD, LPDWORD, LPVOID Console.WriteConsoleW.argtypes = [HANDLE, c_void_p, DWORD, LPDWORD, LPVOID] Console.WriteConsoleOutputCharacterW.restype = BOOL Console.WriteConsoleOutputCharacterW.argtypes = [ HANDLE, c_wchar_p, DWORD, c_int, LPDWORD, ] # HANDLE, LPCTSTR, DWORD, COORD, LPDWORD Console.WriteFile.restype = BOOL # HANDLE, LPCVOID , DWORD, LPDWORD , LPOVERLAPPED Console.WriteFile.argtypes = [HANDLE, LPCVOID, DWORD, LPDWORD, c_void_p] VkKeyScan = windll.user32.VkKeyScanA class event(Event): """Represent events from the console.""" def __init__(self, console, input): """Initialize an event from the Windows input structure.""" self.type = "??" self.serial = console.next_serial() self.width = 0 self.height = 0 self.x = 0 self.y = 0 self.char = "" self.keycode = 0 self.keysym = "??" # a tuple with (control, meta, shift, keycode) for dispatch self.keyinfo = None self.width = None if input.EventType == KEY_EVENT: if input.Event.KeyEvent.bKeyDown: self.type = "KeyPress" else: self.type = "KeyRelease" self.char = input.Event.KeyEvent.uChar.UnicodeChar self.keycode = input.Event.KeyEvent.wVirtualKeyCode self.state = input.Event.KeyEvent.dwControlKeyState self.keyinfo = make_KeyPress(self.char, self.state, self.keycode) elif input.EventType == MOUSE_EVENT: if input.Event.MouseEvent.dwEventFlags & MOUSE_MOVED: self.type = "Motion" else: self.type = "Button" self.x = input.Event.MouseEvent.dwMousePosition.X self.y = input.Event.MouseEvent.dwMousePosition.Y self.state = input.Event.MouseEvent.dwButtonState elif input.EventType == WINDOW_BUFFER_SIZE_EVENT: self.type = "Configure" self.width = input.Event.WindowBufferSizeEvent.dwSize.X self.height = input.Event.WindowBufferSizeEvent.dwSize.Y elif input.EventType == FOCUS_EVENT: if input.Event.FocusEvent.bSetFocus: self.type = "FocusIn" else: self.type = "FocusOut" elif input.EventType == MENU_EVENT: self.type = "Menu" self.state = input.Event.MenuEvent.dwCommandId def getconsole(buffer=1): """Get a console handle. If buffer is non-zero, a new console buffer is allocated and installed. Otherwise, this returns a handle to the current console buffer""" c = Console(buffer) return c # The following code uses ctypes to allow a Python callable to # substitute for GNU readline within the Python interpreter. Calling # raw_input or other functions that do input, inside your callable # might be a bad idea, then again, it might work. # The Python callable can raise EOFError or KeyboardInterrupt and # these will be translated into the appropriate outputs from readline # so that they will then be translated back! # If the Python callable raises any other exception, a traceback will # be printed and readline will appear to return an empty line. # I use ctypes to create a C-callable from a Python wrapper that # handles the exceptions and gets the result into the right form. # the type for our C-callable wrapper HOOKFUNC23 = CFUNCTYPE(c_char_p, c_void_p, c_void_p, c_char_p) readline_hook = None # the python hook goes here readline_ref = None # reference to the c-callable to keep it alive def hook_wrapper_23(stdin, stdout, prompt): """Wrap a Python readline so it behaves like GNU readline.""" try: # call the Python hook res = ensure_str(readline_hook(prompt)) # make sure it returned the right sort of thing if res and not isinstance(res, bytes): raise TypeError("readline must return a string.") except KeyboardInterrupt: # GNU readline returns 0 on keyboard interrupt return 0 except EOFError: # It returns an empty string on EOF res = ensure_str("") except BaseException: print("Readline internal error", file=sys.stderr) traceback.print_exc() res = ensure_str("\n") # we have to make a copy because the caller expects to free the result n = len(res) p = Console.PyMem_Malloc(n + 1) _strncpy(cast(p, c_char_p), res, n + 1) return p def install_readline(hook): """Set up things for the interpreter to call our function like GNU readline.""" global readline_hook, readline_ref # save the hook so the wrapper can call it readline_hook = hook # get the address of PyOS_ReadlineFunctionPointer so we can update it PyOS_RFP = c_void_p.from_address( Console.GetProcAddress( sys.dllhandle, "PyOS_ReadlineFunctionPointer".encode("ascii") ) ) # save a reference to the generated C-callable so it doesn't go away readline_ref = HOOKFUNC23(hook_wrapper_23) # get the address of the function func_start = c_void_p.from_address(addressof(readline_ref)).value # write the function address into PyOS_ReadlineFunctionPointer PyOS_RFP.value = func_start if __name__ == "__main__": import sys import time def p(char): return chr(VkKeyScan(ord(char)) & 0xFF) c = Console(0) sys.stdout = c sys.stderr = c c.page() print(p("d"), p("D")) c.pos(5, 10) c.write("hi there") print("some printed output") for i in range(10): q = c.getkeypress() print(q) del c