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Introduction - General Info
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Douglas R Miles
on 2021/02/16 09:55
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Reference
All pages tagged with
Reference
Dissociation from the Perspective of Multiple Code Theory (Part I and II)
Computer understanding of natural language
Consciousness and the Voices of the Mind
BRUCE ELDINE MORTON
Narrative structure in the mind
Adventure Author: An Authoring Tool for 3D Virtual Reality Story Construction
Affect Detection and Metaphor in EDrama: The First Stage
Automated Story Direction and Intelligent Tutoring: Towards a Unifying Architecture
Co-constructed Narratives in Online, Collaborative Mathematics ProblemSolving
Designing a narrative-based educational game to model learners’ motivational characteristics
Developing Self-Regulated Learning in ICT-based Narrative Environments
Towards Improving Recall and Comprehension in Automatically Generated Narratives
Using Perspective in Narrative Learning Environments
Simulating multi-agent narratives architectural designs
Story Centric View on the Mind
The Role of Evaluation-Driven Rejection
Citations
Chapter 1 The Way We Are
Chapter 1 The Way We Are
Chapter 2 The Parallel and Distributed Brain
Chapter 2 The Parallel and Distributed Brain
Chapter 3 The Interpreter
Chapter 3 The Interpreter
Chapter 4 Abandoning the Concept of Free Will
Chapter 4 Abandoning the Concept of Free Will
Chapter 5 The Social Mind
Chapter 5 The Social Mind
Chapter 6 We Are the Law
Chapter 6 We Are the Law
Chapter 7 An Afterword
Chapter 7 An Afterword
Who's in Charge_ - Michael S. Gazzaniga
Chapter 1 The Way We Are
Chapter 1 The Way We Are
Chapter 2 The Parallel and Distributed Brain
Chapter 2 The Parallel and Distributed Brain
Chapter 3 The Interpreter
Chapter 3 The Interpreter
Chapter 4 Abandoning the Concept of Free Will
Chapter 4 Abandoning the Concept of Free Will
Chapter 6 We Are the Law
Chapter 6 We Are the Law
Chapter 7 An Afterword
Chapter 7 An Afterword
Who’s in Charge
Glossary
Answer Sets
Automated Planning
Bayesian Networks
Belief Revision
Cognitive Robotics
Conceptual Graphs
Constraint Programming
Description Logics
Event Calculus
Footnotes
Knowledge Engineering
Knowledge Representation and Classical Logic
Knowledge Representation and Question Answering
Model-based Problem Solving
Multi-Agent Systems
Nonmonotonic Causal Logic
Nonmonotonic Reasoning
Physical Reasoning
Qualitative Modeling
Qualitative Spatial Representation and Reasoning
Reasoning about Knowledge and Belief
Satisfiability Solvers
Situation Calculus
Temporal Action Logics
Temporal Representation and Reasoning
The Semantic Web: Webizing Knowledge Representation
A Computer Model of the Stream of Thought Daydreaming in Humans and Machines
Chapter 2 Architecture of DAYDREAMER
Chapter 3 Daydreaming Goals
Chapter 4 Learning through Daydreaming
Chapter 5 Everyday Creativity in Daydreaming
Chapter 5.5 Previous Work in Problem Solving
Chapter 7 Implementation of DAYDREAMER
Chapter 8 Comparison of Episodic Memory Schemes
Chapter 9/00 Review of the Literature on Daydreaming
Chapter 9/10 Underpinnings of a Daydreaming Theory
Chapter 9/11 Future Work and Conclusions
Contents of the Book
English Generation for Daydreaming (Appendix B)
Examples Appendix A Annotated Traces from DAYDREAMER
Index
References
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Table Of Contents
Recently Modified
Localized Assertable Databases with Inheritance
Chapter 10 The Formal Representation of Plot
Chapter 04 Voices and Worlds
Notes
Chapter 08 Virtuality and Tenability
Recently Created
Localized Assertable Databases with Inheritance
Chapter 04 Voices and Worlds
Chapter 10 The Formal Representation of Plot
Chapter 08 Virtuality and Tenability
Notes
Child Pages